A common math goal is to achieve proficient math fact fluency and automaticity. We may often think of flash cards or Mad Minutes as ways to improve fact fluency. There are some technology-based activities that address fact fluency and automaticity as well.
|
Application
|
Description
|
|
FASTT Math (Fluency and Automaticity through Systematic Teaching with Technology)
|
*Assesses how quickly and accurately students can answer math facts. *Based on results, the program generates customized activities.
*Goal: to strengthen memorization of facts and eliminate the need to rely on counting strategies to solve problems.
|
|
Timez Attack (Big Brainz)
|
*Focuses on multiplication facts only (2-12 times tables).
*Made by the same team that created Sony Playstation, which means it provides a high-tech video game environment.
----So I imagine it must be engaging!
|
|
The ArithmAttack
|
*Students practice basic +, -, x, / facts
*Can easily customize problem sets by giving highest and lowest numbers to use
*Can be played online or downloaded to the computer
|
|
Arcademic Skill Builder math games
|
*Designed to help with automaticity in -, x, /, integers, fractions, and ratios
*Multi-player (1-4 players) or single-player options
*Played online
*Can be played by clicking mouse; typing the number of the button; or using the arrow keys
|
These applications provide opportunities for students to be frequently exposed to facts they have not yet mastered. This is time efficient -- which is a teacher’s dream. :) These apps also (hopefully) increase the time on task and attention, since the fact practice is presented in an engaging and motivating way. It’s always great to be able to present the “same old” information in different ways and these applications are certainly a way to do that, while still being able to target exactly what your student needs to work on.
No comments:
Post a Comment